Hi, FOVE team!
When the SteamVR driver became publicly available in January, did you push an update that made eye tracking available as an emulated tracked motion controller?
A game I used to play was controlled by keyboard & mouse, but now uses tracked motion controllers. When I turn it on, the Steam popup shows 1 controller icon even though I have no controllers plugged in (and it shows 3 if I plug in the Leap Motion). The game seems to think this phantom controller is my primary controller, and is rendering a giant hand directly over my face.
The reason I ask if you've added some sort of eye tracking controller code is that if I keep my head perfectly still but move my eyes, the virtual hand seems to flail about, correlated with my eye motions. Does the driver make eye tracking available to SteamVR as a controller now?
P.S. The point of this post is to ask that question out of curiosity, not to solve the problem with the game. But you should probably know that if you HAVE implemented this, it looks like some games will treat the eye tracking as the primary input device without understanding what it is, and since Steam provides no interface to disable VR controllers, there is no way to make the game stop doing that--it just becomes unplayable.
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