I am having issue with the eye tracking component of the FOVE headset in its version 1.0.2. About the headset itself, v1.0.2 of the Windows Installer (I am using the headset on Windows 10) is fine, and works well with SteamVR for example.
However, with this fove vr platform (fove runtime) 1.0.2, and all the versions since version 0.17 included (0.18, 1.0.0 ...), eye calibration never starts with the debug tool (button calibrate) and when running a new project in Unity. There is not even any eye camera data in the debug tool. Oppositely, with previous versions like 0.16, eye calibration works (but it would force me to use an older SDK to develop). My graphic card is NVIDIA GeForce RTX 2070 Max-Q design. Everything is up-to-date, and full performances are activated by default. Firmware of Fove, steamVR plugin are also up-to-date.
Any ideas about the cause of this issue?
Thank you in advance
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