For some time, we've been noticing occasional crashes when we exit our application built with the Fove Unity plugin. We've finally managed to pin down all the logs for these cases, and identified that it's coming from a call to DestroyNativeResources on application quit in FoveManager.Internal.cs (line 305). We've been able to stop the issue by commenting out that line, but obviously that's not ideal. Based on the logs, there is an access violation when some part of FoveUnityFuncs.dll attempts to read from address 0000000000000000. I'll put the full logs (Unity output, unity error log, and fove log) in comments below.
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