FOVE SUPPORT CENTER

I want gaze vector based on user coordinate

Comments

2 comments

  • Official comment
    Avatar
    Pierre

    Hello,

    You can get the gaze rays in the user coordinate directly using:

    ```
    FoveManager.GetLeftEyeVector / FoveManager.GetRightEyeVector (Plugin version < 1.0)
    FoveManager.GetHmdGazeVector(eye) (Plugin version >= 1.0)

    ```
    Axis Oz corresponding to the look forward axis for the user inside the HMD.
    Value of the gaze vectors are undefined when the headset is off though.
    Depending of the Fove version, the values can continue updating or being frozen to the latest value before the user removed the headset.

     

    Hope it helped, 

    Comment actions Permalink
  • Avatar
    suguru sato

    Thank you for your reply. I've been using "Fove 0" for two years,  appreciate the update.

    0
    Comment actions Permalink

Please sign in to leave a comment.