Dear Fove Support team.
I'd like to ask you about the gaze recorder.
How can I quit recorder and save data by time?
In my project, I'd like to present a stimuli for 1 sec, move on to the next scene and present another stimuli for 1sec.
And I'd like to get gaze data for each stimuli separately.
Now, GazeRecorder works throughout the experiment.
There is a OnApplicationQuit() in GazeRecorder.cs but I couldn't use it.
I tried something like,
Fove = GameObject.Find("FoveInterface")
GazeRecorder = Fove.GetComponent<GazeRecorder>();
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