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  • Unable to update firmware (error upgrading firmware 1)
    • Marcus R
    • September 16, 2017 20:50
    • Edited
    0 votes 3 comments
  • Stopping FoveInterface to relocate it's orientation/position constantly
    • David Pradell
    • September 06, 2017 08:56
    • Edited
    0 votes 0 comments
  • Long/Unresponsive Calibration Process
    • Sam Collins
    • September 05, 2017 13:51
    0 votes 0 comments
  • Applying Unity image-effect / post-processing independently to each eye, using FoveInterface2
    • Pete Jones
    • September 04, 2017 18:16
    1 vote 6 comments
  • 메뉴얼 대로 기기 연결 했는데 Fove display가 나오질 않습니다
    • znffosgkemf
    • August 24, 2017 06:48
    0 votes 2 comments
  • FOVE headset calibration not working for some users
    • Muhammad Dawood
    • August 23, 2017 13:10
    0 votes 1 comment
  • Bug & fix (scene renders correctly in window but nothing shows in HMD - rasterizer state)
    • Wojciech Sterna
    • August 23, 2017 09:51
    0 votes 0 comments
  • Custom image warping
    • Wojciech Sterna
    • August 22, 2017 15:44
    0 votes 0 comments
  • Focus point
    • Wojciech Sterna
    • August 22, 2017 15:32
    0 votes 0 comments
  • What is red dot?
    • Ekffuqhwkvnfms
    • August 15, 2017 10:23
    0 votes 1 comment
  • Can fove's raw data make heatmap?
    • sh4869
    • August 14, 2017 08:51
    0 votes 3 comments
  • Can fove use virtual desktop??
    • Ekffuqhwkvnfms
    • August 14, 2017 06:40
    • Edited
    1 vote 2 comments
  • High resolution and foveated rendering
    • Cor Jansen
    • August 12, 2017 20:36
    0 votes 0 comments
  • How could I get the relative position of the center point of left pupil in left camera image?
    • Franklin Hill
    • August 11, 2017 09:17
    0 votes 0 comments
  • Foveの今後のロードマップは?
    • magatoki
    • August 11, 2017 03:47
    0 votes 0 comments
  • Unity - Two cameras - one FOVE camera and one normal camera
    • Joe Bacon
    • August 09, 2017 17:12
    2 votes 0 comments
  • I want to know what's the meaning of the data I get from the " FoveInterface.GetLeftEyeVector()" and how to transform the vector data into the unity World Space or Screen Space?
    • Meng Yu
    • August 09, 2017 07:01
    2 votes 1 comment
  • Can I record Fove playing?
    • sh4869
    • August 09, 2017 04:17
    0 votes 2 comments
  • FoveUnityPlugin > Resources > EyeShaders
    • Joe Bacon
    • August 08, 2017 17:07
    1 vote 0 comments
  • 視線ベクトルの計算について
    • Trevey
    • August 17, 2017 07:43
    • Edited
    1 vote 1 comment
  • Need urgently how to get eye positions in UNREAL C++ project
    • Valentine
    • August 07, 2017 17:31
    0 votes 1 comment
  • Access to eye images
    • Hannes Soundso
    • August 06, 2017 09:02
    0 votes 3 comments
  • How to make the Foveinterface2 worked in my excisting project ?
    • Meng Yu
    • August 05, 2017 07:24
    0 votes 1 comment
  • API Features: Unity vs C++?
    • Joe Bacon
    • August 04, 2017 12:19
    1 vote 0 comments
  • How can I know where people seeing using eye tracking?
    • sh4869
    • August 04, 2017 00:58
    0 votes 0 comments
  • Unity Plugin v2.0.0 - Spammed with: Assertion failed: Assertion failed on expression: 'IsMatrixValid(matrix)'
    • Joe Bacon
    • August 03, 2017 15:33
    1 vote 8 comments
  • HMD画面が表示されない
    • hakomatsu
    • August 03, 2017 04:55
    0 votes 3 comments
  • HMD tracking with Oculus CV1 cameras?
    • Derek Page
    • August 02, 2017 21:27
    0 votes 0 comments
  • Fove is just working as 2nd display in my laptop.
    • Choi Jaewon
    • August 02, 2017 12:34
    2 votes 4 comments
  • Eye Tracking Project Start up
    • Muhammad Dawood
    • August 02, 2017 11:57
    1 vote 0 comments
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