Bug reports
New postFound a bug? Report it here as comprehensively as possible
Show all
Sort by newest post
-
Gyro drift0 votes 1 comment
-
Eye tracking LEDs are blinking0 votes 4 comments
-
Possible Typo in the UnityPlugin FoveInterface.cs line 2510 votes 1 comment
-
Crashing on application quit in unity builds1 vote 5 comments
-
Why Position Tracking Camera don't operate?1 vote 1 comment
-
can i fixed FOVE VR rotation?0 votes 3 comments
-
i wonder,why the FOVE VR can't display in VR display( Driver's view ).0 votes 4 comments
-
Unity-Plugin 3.0 Pre Eye Culling Masks0 votes 4 comments
-
Frozen FOVE Runtime Instance - FOVE Setup v0.16.01 vote 1 comment
-
Unable to get HMD panel to display0 votes 4 comments
-
UnityDataCollector 120fps may not run0 votes 0 comments
-
Steam VR - Headset not detected0 votes 6 comments
-
v0.16.0 and BSOD on AMD GPU0 votes 5 comments
-
On problems that do not shift to calibration0 votes 0 comments
-
v0.15.0 - Calibration bug on new profiles created when runtime is off0 votes 1 comment
-
Unity right eye shadow offset0 votes 0 comments
-
Build issue in the example project2 votes 1 comment
-
Cannot disable orientation for FoveInterface in Unity 2018.2.1f10 votes 1 comment
-
Fove now not working with ew steam vr update1 vote 4 comments
-
FOVE not working when using Unity Lightweight Render Pipeline0 votes 1 comment
-
Can't run eye calibration0 votes 1 comment
-
Unity plugin v2.1.1: NullReferenceException0 votes 0 comments
-
hmd and gaze tracking won't work after restarting the fove app0 votes 1 comment
-
Steam Beta Key invalid application error0 votes 3 comments
-
"No HMD connected", compositor with SteamVR, and depth issues0 votes 6 comments
-
CalibrateGyros bug with experimental build 0.13.10 votes 3 comments
-
Camera wobble in UE4 when using WorldToMeterScale different than 10 votes 0 comments
-
Compositor won't start0 votes 1 comment
-
Unable to stop runtime Answered1 vote 4 comments