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Hannes Soundso

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Latest activity by Hannes Soundso
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    Hannes Soundso commented,

    On which point are you struggling?Due to my project policy I am not allowed to share the source code. But it's basically what Scott wrote put together. At the end you just need convert the byte[] i...

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    Hannes Soundso commented,

    Hey Guys,a bit late, but Scotts described method is working!Thanks Scott!Hannes

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    Hannes Soundso created a post,

    Unity Plugin/Development of Fove

    Hello,Is the Unity Plugin still in development? The plugin hasn't been updated since dec. 2017. Also the support on this forum is nearly dead. Is Fove still in development or is the project dead? T...

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    Hannes Soundso created a post,

    Submit was called without signaling to swap compositor buffers.

    Hello,I get constantly following message in the "Show Log" Debug Tool. "Submit was called without signaling to swap compositor buffers.".HMD is working fine. Only some troubles with eyetracking not...

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    Hannes Soundso created a post,

    API_CompositorNotSwapped

    Hello,I constantly get this warning "[FOVE] Submit returned unexpected API_CompositorNotSwapped" .Any idea what it could be? System working fine, but I still want to get rid of this warning.Thanks

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    Hannes Soundso commented,

    Looking for exactly the same.

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    Hannes Soundso commented,

    Hello,any luck on getting the right value?i've tried to get the pupil dilation from SFVR_GazeConvergenceData as mentioned in the documentation. SFVR_GazeConvergenceData con;FoveInterfaceBase.GetFVR...

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    Hannes Soundso commented,

    Hello,any luck?i've tried to get the pupil dilation from SFVR_GazeConvergenceData as mentioned in the documentation. SFVR_GazeConvergenceData con;FoveInterfaceBase.GetFVRHeadset().GetGazeConvergenc...

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    Hannes Soundso commented,

    Hey Ogrkoudai70435545,I had the same problem. You can use different culling mask on the unity camera. For example: If you want the left camera to be black, choose "culling mask: nothing" on left ey...

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    Hannes Soundso commented,

    Hi Jeremy,yes. I don't have a daily access to the FOVE0, so I do a lot of development without the FOVE0 and test it later on. Up to now it worked fine without the FOVE0 connected, but the new plugi...