
Maz
Software architect and lead developer at Fove
- Total activity 82
- Last activity
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Activity overview
Latest activity by Maz-
Maz commented,
Hi, Just to give you a bit more information, we're working on 4 week sprints now to sync things with other teams so that roughly every 4 weeks you should get a new release which includes any firmwa...
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Maz commented,
The Fove SteamVR driver was updated yesterda to add that support as part of our move to have public Windows 7 beta support. Thank you for being patient while we work on releasing this as promised. Maz
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Maz commented,
Hi, Thanks for the reminder. We are finalising release 0.12.0 which adds public beta support for Windows 7. I hope to release it this week along with updated content packages. Maz
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Maz commented,
So just a little bit of additional information. When you have your cards in SLI, the outputs of the second video card can't be used. That is why it originally failed for you. Once you took them ou...
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Maz commented,
Hi, I've taken down the sign-up form to save me admin time on trying to get new users up to speed. We're working on a public beta starting soon so please be patient and hopefully that'll be out soo...
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Maz commented,
Hi, The FOVE runtime does support multiple simultaneous clients so that SteamVR can be using data while another application is also receiving it. I don't know if running a unity application is th...
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Maz commented,
Thanks. We'll look at it today and I'll let you know what might be missing. Is this the C++ example you're running? https://github.com/FoveHMD/FoveCppSample
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Maz commented,
@Pat "Eye tracking is asleep" means that no game or program is using eye tracking at the moment. The system dynamically starts and stops tracking modules to reduce system resource usage when not ne...
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Maz commented,
Hi, There is currently a bug in the Fove Demo Launcher on Windows 7. We're looking at it right now and I'll let you know when a new package is ready that enables Windows 7 support. Maz
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Maz commented,
@Peter This sounds like a new issue with the new release. I've sent the link to the appropraite team and we'll try and fix it for our next release. Was everything working on 0.10.0 for you? Have yo...