Avatar

Jeff

  • Total activity 272
  • Last activity
  • Member since
  • Following 1 user
  • Followed by 1 user
  • Votes 3
  • Subscriptions 112

Activity overview

Latest activity by Jeff
  • Avatar

    Jeff created an article,

    Does FOVE require software updates?

    No. We update our software from time to time with new features, bug fixes, and improvements to accuracy and robustness in the eye tracking algorithms. However, FOVE will never require you to update...

  • Avatar

    Jeff commented,

    Hi Clar,   Can you try with the 0.17 beta? (Make sure to read installation readme and uninstall v0.16 first) https://archives-fove.s3-ap-northeast-1.amazonaws.com/developer/jeff/SDK_v0.17+Beta.zip ...

  • Avatar

    Jeff commented,

    Max brightness is ~144 cd/m2. Typical is around 120 cd/m2. If you email support@get-fove.com we can privately send you a few more details, but generally we'd recommend measuring it in your headset.

  • Avatar

    Jeff commented,

    Hi Alex,   Here is a link to the latest v0.17 version: https://archives-fove.s3-ap-northeast-1.amazonaws.com/developer/jeff/SDK_v0.17+Beta.zip   There is no installer for this pre-release version s...

  • Avatar

    Jeff commented,

    Hi Lindsey, We do not have any feature to control the brightness of the display. The best you can do currently simply draw brighter or darker content. To measure the brightness you can use any off ...

  • Avatar

    Jeff commented,

    It should be fine. Even though the calibrations run simultaneously, each eye is independently calibrated. As long as they behave the same during calibration as they do after, it should be ok. We'd ...

  • Avatar

    Jeff commented,

    VIVE controllers and other lighthouse devices not supported by FOVE. We recommend using eye tracking as input, where applicable, or a standard PC controller in conjunction with FOVE. We have variou...

  • Avatar

    Jeff commented,

    This comes from the runtime version (latest is currently v0.16.0), rather than the Unity plugin version. Upgrading or downgrading Unity plugin versions is not expected to have any effect, but let m...

  • Avatar

    Jeff commented,

    Official comment

    Hi Night, Slow rotation is caused by what's called "gyro drift". Measurements from the internal gyros are accumulated many many times per second. This accumulation is what gives the overall orienta...

  • Avatar

    Jeff commented,

    No problem, hopefully the log file will let us know the issue quickly.