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Jeff

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Activity overview

Latest activity by Jeff
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    Jeff commented,

    Hi guys, I don't normally like to announce things in advance, but I thought a heads up here might be helpful. We're working on a python library for FOVE and are nearly done with it. Barring any maj...

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    Jeff commented,

    Thanks for the bug report, and sorry that you had to run into this and figure it out. I tried this against our latest development version (to become the next release) and it appears fixed as a resu...

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    Jeff commented,

    You should be able to diagnose one eye at a time, just by ignoring the gaze data for the other eye. You also have control of what content is displayed to each eye, so you can ensure that something ...

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    Jeff commented,

    Official comment

    We don't currently have the ability to track only one eye. You simply must track both and ignore one. The main reason to not track one of the eyes would be to reduce CPU usage, which would be nice,...

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    Jeff commented,

    Official comment

    Hi Stew, The FOVE system does not currently do any automatic IPD adjustment. The getIOD function that's available in the C++ API is used to set the distance between the left/right eye cameras when ...

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    Jeff commented,

    Yep, the image data returned in SFVR_BitmapData, since it contains the standard bitmap header, is totally valid to just write to a .BMP file. Thanks Sidney for posting your code! I do hope to get m...

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    Jeff commented,

    The left/right eye gazes are directional unit vectors, so the magnitude is always one. This means x*x+y*y+z*z=1 So if you look directly forward, z will be 1 and x/y will be 0. As you look to the si...

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    Jeff commented,

    This commit to our C++ repo will help you fix any errors going to 0.15.0 if you update the SDK: https://github.com/FoveHMD/FoveCppSample/commit/0ced26886bdc03468a28bbc639f09753495a56ba   In particu...

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    Jeff commented,

    As far as the image resolution stuff - I believe this is a bug in our plugin. We will try to fix this for the next update. I don't believe it's specific to the SDK version. If you want to update th...

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    Jeff commented,

    Official comment

    Here's the lowdown on these three methods: == FOVE Unreal Plugin == This is simplest way to go, and it has access to everything and interfaces directly with FOVE. However, currently we only support...