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Jeff

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Activity overview

Latest activity by Jeff
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    Jeff created an article,

    How does the FOVE Eye Tracker work?

    Great question!   Below is a quick explanation that glazes over many details, but gives a nice overview.   Architecture The eye tracker is made up of interconnected modules. Each does it's own proc...

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    Jeff commented,

    Official comment

    Hi Pierre, Sorry you're having trouble. Here's some stuff to check: If you're using SteamVR (instead of FOVE-native content), then calibration wont work by default as it requires the FOVE composito...

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    Jeff created an article,

    Getting started with FOVE

    You just received your FOVE0, great! But how to get started?   Step 1. Install the FOVE VR Platform The FOVE VR platform contains the drivers and support applications that will run the FOVE 0 and a...

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    Jeff commented,

    Hi Stephanie, Sorry, I had the wrong link. I updated it in the above post. Worth trying v1.0.4 on your end, but since you're already on v1.0.0 which should be ok, then the issue is probably differe...

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    Jeff commented,

    Hi Stephanie, We believe your FOVE service is too old (we don't have a good error message for this yet). What version are you running of the FOVE service. You can see this from the FOVE Debug Tool ...

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    Jeff commented,

    Official comment

    Hi Stephanie, As far as the math goes, you can simply rely on Unity's Quaternion class. Debug.Log(FoveManager.GetHmdRotation().value.eulerAngles.z); Will print out the roll of the headset in degree...

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    Jeff commented,

    Hi Watanabe-san, That sounds like some performance regression over time for some reason. Can you check the FOVE Log and see if the eye tracker is running at 120hz? If the eye tracker is running at ...

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    Jeff commented,

    Official comment

    Hi Stephanie, How are you tracking the frame rate? The eye tracker prints it's internal framerate every 10 seconds to the log: Eye tracker loop: 1191 frames in 10.001004 seconds: 119 fps If the e...

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    Jeff commented,

    Official comment

    Hi Stephanie, It is possible, in fact it's common enough that we figured we should write a quick FAQ article detailing how to do this. https://support.getfove.com/hc/en-us/articles/900005717186 Ple...

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    Jeff created an article,

    Is it possible to disable head tracking?

    In short, Yes!   It is useful for certain types of apps to present content directly in front of the user, regardless of the direction their head is pointed. Indeed, some applications may be designe...