
Scott Harper
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Activity overview
Latest activity by Scott Harper-
Scott Harper commented,
We're hoping to get the updates out within the next week or two once we squash a couple final bugs and get a clear QA pass, and a major update to the Unity plugin is coming as well, alongside an ad...
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Scott Harper commented,
Official comment Hi Benjamin, You said that errors were cropping up in FoveInterfaceBase, but this error is definitely coming from FOVERecorder0.cs (line 403, where it calls string.Format(...) to concatenate all th...
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Scott Harper commented,
Official comment Hi Pete, Using FoveInterface2, your best bet is to have two different camera objects. In the inspector, the "Camera" behaviour has a "Target Eye" selection at/near the bottom. On one camera you wou...
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Scott Harper commented,
Official comment Hello, Lilian,I want to double-check some things first. The FoveInterface behaviours have two sets of methods for getting gaze values -- one which we lock to the current frame and poll again roughl...
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Scott Harper commented,
I can't say officially, but we're working on fixing some bugs on one major feature, and once that is ready we'll likely be cutting a build and testing the next release. My personal hope is that we'...
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Scott Harper commented,
Official comment Hi David,We have a fix in the works for the crashing you saw! We're planning on releasing a bugfix version of the plugin later today (if QA passes it). It'll be version 2.1.1, and it comes alongsid...
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Scott Harper commented,
Hi, Unfortunately, in 0.13.0, gazeconvergence is still not reliable. However it should be much better starting with the next major release (probably 0.14), which we are actively working on as quick...
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Scott Harper commented,
Hello, We support and test on all current versions of Unity between 5.4 and 2017.2. If you're getting the MatrixValid error using FoveInterface2, we recommend using FoveInterface instead. It's less...
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Scott Harper commented,
Official comment Hi David, There's still some noise in the eyes closed detector. We're making progress cleaning that up, but we don't want to overcorrect in case some people want to have their own thresholds for se...
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Scott Harper commented,
Hi everyone, So I've been investigating this issue, and it seems that there is something going on much deeper in the engine than previously thought. We're reaching out to Unity to help resolve the...