
Harper Hendee
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Activity overview
Latest activity by Harper Hendee-
Harper Hendee created a post,
Suggestion: Hot Key for Calibration
AnsweredI often lose calibration from the headset shifting, or taking it on and off. I'd like to have a hotkey to recalibrate. My current method is not good: 1) Realize I am miscalibrated 2) Try moving t...
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Harper Hendee commented,
I have been thinking along the same lines, James. There's no explicit support in the API for this use case, and I'm working on cobbling together some simple system to allow for a browser with a co...
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Harper Hendee commented,
I think the Vive touch controllers communicate via the headset with a wireless USB setup. Therefore, they can't work without the Vive headset.
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Harper Hendee commented,
Just to clarify, I was planning to run both headsets on parallel virtual machines using the same light houses for positional data. My play space is pretty large, so I could easily divide it into t...
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Harper Hendee commented,
I was hoping to use same lighthouse and controllers from existing VIVE setup. I'm sure I'm not the only with this expectation.
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Harper Hendee commented,
No eye tracking with lenses seems like a pretty big deal. But why would it work if the lenses were on your face, but not if the lenses are in the headset? Seems like something must be blocking th...
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Harper Hendee commented,
The GTX 970 is about the same as the GTX 1060. These are the reccommended minimum specs for VR in general. I have been running on a tweaked GTX 960 for some time and it did most things reasonably...
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Harper Hendee commented,
Is there a method to detect rotation value of each eye?
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Harper Hendee commented,
So the ability to move the camera would be sufficient to achieve the desired effect. If left eye is straight ahead, but right eye is tilted down and too the right, then we can move the camera up a...
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Harper Hendee commented,
I'm looking to use eye tracking to correct for ocular divergence problems, such as amblyopia. If one can infer where the eye is supposed to be looking, versus where it is actually looking, then we...