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Lochlainn Wilson

CTO

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Activity overview

Latest activity by Lochlainn Wilson
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    Lochlainn Wilson commented,

    Official comment

    Hi Globe Spy, For driving simulators our system performs well. I enjoy playing Distance on my Fove and prefer it to all other current VR systems due to the higher resolution. Our pixel density is a...

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    Lochlainn Wilson commented,

    Hi Pete, I will check to see why the link went down... in the meantime the best way is to simply disable head tracking and position tracking in the prefab, and also override the compositor settings...

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    Lochlainn Wilson commented,

    Official comment

    In the near future we will be providing tools to analyse these failure cases and provide us with the data (optionally) that we need to correct this. Sorry for the inconvenience. 

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    Lochlainn Wilson commented,

    Official comment

    Our next plugin release in the next few days will do this automatically. Once our 12.1 patch clears final QA it will go out.Cheers.

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    Lochlainn Wilson commented,

    Official comment

    This is a complicated issue, it looks like the OSVR compositor does not recognize our display vendor ID properly. We will probably need to take a look at this and patch a fix in. I will discuss add...

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    Lochlainn Wilson commented,

    Official comment

    There is an instant one point re-calibration feature that is not well documented. I am really sorry about this.Try creating this C# script and adding it to a small plain white sphere in the center ...

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    Lochlainn Wilson commented,

    I would be interested in trying to prototype a solution for you guys. Can you please in detail describe what you are trying to do? Please attach any pictures or diagrams.

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    Lochlainn Wilson commented,

    Official comment

    If the gaze points move closer or further away when you look at them, it means that the system is not perfectly calibrated or has drifted and failed to compensate. User interface elements can be pl...

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    Lochlainn Wilson commented,

    Official comment

    There is a function to get the convergence point in our standard plugin. It is under development still, so please provide feedback on it. In our standard unity plugin it is: FoveInterface.GetGazeCo...

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    Lochlainn Wilson commented,

    Official comment

    This is caused by an incorrect factory gyro calibration. We are aware of the issue and will correct it in future releases. For now please run Calibrate Gyros as noted by ttemoya.%programfiles%\FOVE...