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Benedikt Tutzer

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Activity overview

Latest activity by Benedikt Tutzer
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    Benedikt Tutzer commented,

    Hi Jeff, unfortunately this does not help. Disabling Orientation and Position tracking results in weird behaviour for me. If I turn around my head, the Screen seems to remain static in the world. I...

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    Benedikt Tutzer commented,

    Oh I am using unreal, so I cannot disable it in the prefab. I do not see any Option to disable it in the Unreal Plugin.

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    Benedikt Tutzer created a post,

    Disable Position / Orientation Tracking

    Hi, I noticed that the position and orientation tracking slow down my game. Whenever I move the Headset, the FPS drop and my CPU is maxed out. I do not need the position and orientation, my game is...

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    Benedikt Tutzer commented,

    ... a helper function would be extremely welcome!

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    Benedikt Tutzer commented,

    Hi,sorry for my late reply.My player does not move, and the camera is always at (0,0,0) with rotation (0,0,0).I changed my calculations and now the values are in the expected bounds, but towards th...

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    Benedikt Tutzer created a post,

    Calculate gaze in viewport Space

    Hi, I am trying to get the Viewport-Space coordinates of the eye gaze, to apply some post-process calculations depending on where the user is looking.Basically I want to get (0.5, 0.5) for both eye...

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    Benedikt Tutzer commented,

    Hi Lochlainn, you are right, changing to 3D Widgets did the trick! Thanks a lot!

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    Benedikt Tutzer created a post,

    Unreal UMG Widgets not working

    Answered

    Hi, I have a problem with UMG Widgets. My widgets are not shown at all or only on the left side of the screen and cropped when running in VR mode. In regular mode everything is fine.   Steps to rep...

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    Benedikt Tutzer commented,

    Hi Jeff, any update on this? I do not see why there would be licencing issues, since you would not provide any unreal files. It is perfectly ok with Epic Games licence to create a plugin and share ...

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    Benedikt Tutzer commented,

    Thanks Jeff!Is there any reason you provide the whole unreal source with the plugin? I think it would be much better to offer a git repository with only the plugin folder, this way it could be incl...