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Joao Pedro Jorge

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Latest activity by Joao Pedro Jorge
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    Joao Pedro Jorge commented,

    Having the same issues here on Samsung laptopt with a GTX 950M (also under the min requirements). I've tried nearly everything you mention up. Also, made sure the cables were connected to an extern...

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    Joao Pedro Jorge commented,

    Does anyone else have the same issues? I'm currently getting the same problem with 0.12.0 (and I recall it occurring before). Here's the log: Position camera loop running: trueEye camera loop runni...

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    Joao Pedro Jorge commented,

    Thanks for the quick reply. I've submitted the request. Forgot to say that the headset works ok outside Unity but can't tell if the problem also happens in those scenarios as 95% of the time I'm us...

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    Joao Pedro Jorge created a post,

    Eye tracking calibration failing systematically for the same user

    Answered

    The eye tracking calibration seems to be constantly freezing in the middle for the same person. Althought we're using 0.12.0 the problem seemed to be happening with 0.11.4. He does have the feeling...

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    Joao Pedro Jorge created a post,

    Headset completely freezing to black while using Unity

    Since the last update (to 1.2.0) I've been systematically getting complete freezes of the HMD.It seems that the only way to get it back is to disconnect everything and plug it back in. This last ti...

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    Joao Pedro Jorge commented,

    Hi, Yes, that was the problem. Thanks. We eventually found the issue - FOVE's message was unfortunately mangled with all the other warnings about VS formatting which we also disregarded ... In any ...

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    Joao Pedro Jorge commented,

    Not sure if it's related, but we had some connection problems due to the fact that one of our USB 3.0 hubs power plug wasn't properly connected. Therefore we were drawing power solely from a USB 3....

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    Joao Pedro Jorge created a post,

    FOVE's Log fps information

    Answered

    Hi, We're experiencing some lag/stutter when running a Unity-based project (the Sponza scene). While trying to diagnose the issue we stumbled upon FOVE's Logs' output: Missed frames for client 8378...

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    Joao Pedro Jorge commented,

    Hi Alex,   We're facing similar issues. Would you be kind enough to share your setup? We're currently running on a Windows 10 machine with a NVIDIA GTX1070, 16GB of RAM and an Intel 4-core i7-3770K...

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    Joao Pedro Jorge created a post,

    [Unity] Odd eye image resolution of 1791 x 2015

    Answered

    I just noticed I'm getting an "odd" eye image resolution when inspecting the size of the source RenderTexture within the OnRenderImage() callback. I say "odd" because the follow...