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Alex

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Latest activity by Alex
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    Alex commented,

    Hi Depends on how long the wait would be. I would certainly be interested in a beta, if available. VR with eye tracking is a big thing for some of our larger customers in consumer behavior researc...

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    Alex commented,

    Hi Lochlainn, Thanks for your reply. I've installed the 0.12.0 runtime and updated the firmware. Unfortunately, there were no improvements regarding the eye tracking stability. As before, eye tr...

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    Alex commented,

    Hi,   Thanks for your answer. SteamVR might be an option, as we already have a functioning Vive plugin using SteamVR. I assume the vr::TextureType_OpenGL texture type is supported when submitting f...

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    Alex commented,

    I have been wondering the same. We've been a backer for this product from the start and I was really excited when I got the FOVE 0. But the complete lack of developer support is a really troubling....

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    Alex created a post,

    OpenGL support

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    Hello all After getting my FOVE recently, I found some time to get into the SDK and was excited to include FOVE support into our industrial visualization / research engine. Unfortunately I realized...

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    Alex commented,

    Update:   I tried on a different mainboard with a different USB controller and the results were better. The positional tracking issues are almost gone now. The eye tracking stability issues persist...

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    Alex created a post,

    Several issues on Fove 0 first use

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    Hi all I just got my Fove set up, and decided to run a few demos before diving into the SDK. Unfortunately things aren't going very well. Positional tracking is very unstable. Most of the time it ...