Sam Collins

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Recent activity by Sam Collins Sort by recent activity Recent activity Votes
  • Crashing on application quit in unity builds

    For some time, we've been noticing occasional crashes when we exit our application built with the Fove Unity plugin. We've finally managed to pin down all the logs for these cases, and identified t...

  • Frozen FOVE Runtime Instance - FOVE Setup v0.16.0

    I've noticed a bug in the latest runtime version 0.16.0. I've had several users experience it multiple times. Sometimes, an instance of the FOVE Runtime Service process will be left hanging, causin...

  • Unity Plugin - Compatibility with newer versions?

    The unity plugin posted on the site says that it's unstable on Unity 2018.x and later versions. With Unity 2019.x already available, are there any plans (and timelines) on updating the unity plugin...

  • Unity Plugin - Update Download Link

    I just wanted to point out that the download link for the Unity plugin refers to an older version of the plugin (v2.1.1), while the v2.1.2 has been available on GitHub for some time. You guys may w...

  • v0.15.0 - Calibration bug on new profiles created when runtime is off

    I went to set up a new laptop with the latest FOVE runtime software today. I created a new profile before starting runtime, turned on runtime, and then tried to calibrate on that profile. Nothing a...

  • Displaying FOVE Eyes in Unity

    I'm trying to set something up to display the FOVE Eye cameras directly in a unity scene. I want my users to be able to see the eye camera view without needing to use the debug tool. I can get them...

  • CalibrateGyros bug with experimental build 0.13.1

    Been loving the latest experimental version, but recently found a potential bug.   Ran calibrategyros.exe at the start of a session to minimize drift, and the drift increased significantly. The sta...

  • Camera drop between scenes - Unity


    When switching between scenes in Unity, the camera flickers to the star background quickly before rendering the next scene. Is there a good workaround to make sure that there are no sudden graphica...

  • Long/Unresponsive Calibration Process

    The calibration procedure is sometimes fluid and quick, finishing in under 30 seconds, with no stops in motion. Unfortunately, this is not normally the case for our team. Calibration often gets stu...