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Se-Joon Chung

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Latest activity by Se-Joon Chung
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    Se-Joon Chung commented,

    You can try, but there are lots of infrared LED's on the center surface. I found the positional tracking works better if mounted somewhere outside the center surface. If you open FOVE's debug tool ...

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    Se-Joon Chung commented,

    I've mounted it like this. There is still some interference, so positional tracking will often lose track of the FOVE headset. When that happens, covering the Leap Motion helps it reset the positi...

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    Se-Joon Chung created a post,

    Using Leap Motion with Fove

    Hi,  I saw Jeremy mention that Leap Motion sensors have to be mounted in a way that doesn't obscure the IR LED's in this forum post: https://support.getfove.com/hc/en-us/community/posts/11500722379...

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    Se-Joon Chung commented,

    Hi Jeremy, Regarding 6), do you have a suggestion for mounting the Leap Motion sensor without interfering with HMD's position tracking LED's? The position tracking is very unstable with Leap Motion...

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    Se-Joon Chung commented,

    I had the same symptom when I tried to run Fove from my laptop.   I resolved it by forcing the Fove program (companion and compositor) to run on the Nvidia graphics card through the Nvidia Control ...

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    Se-Joon Chung commented,

    Thank you. That is very helpful. I look forward to the upcoming changes!

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    Se-Joon Chung commented,

    Thank you for your response. Do you have a rough estimate of how quickly 0.14 will be released? Is it going to be released sometime soon as in next month or more long-term thing as in next 3~4 months?

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    Se-Joon Chung created a post,

    GetGazeConvergence () working in 0.13.0?

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    Is the gaze convergence working as it should in 0.13.0? I am using the Unity SDK. I seem to be getting 0 always for accuracy. I read from the forums that in previous versions, it was not working as...